Tuesday, 30 September 2008

Dianetics: Book 2, Chapter 3 - The Cell and the Organism

The engram has remained hidden as the single source of aberration probably because of the infinitely complex manifestations that can arise from a simple engram.

We theorize that the nerves and the brain developed to bleed off electrical energy from injured cells, to reduce damage to neighbouring cells.

Also that a cell has a survival dynamic and cells cooperated in colonies then organisms then developed the analytical mind in order to increase survival potential (a better structural theory than there has been because it predicts function).

However, such structural theories could be proven wholly wrong without affecting the workability of Dianetics.

Function always precedes structure. E.g. electricity was understood and harnessed long before the structure of the atom was understood.

Progress in the field of the human mind has been baulked because it has been addressed by medicine, an art rather than a science. A basic philosophy of live is required in order to progress.

To date, the cell has been poorly studied, and then mostly in death. Observations in Dianetics can be explained only by (a) a human soul entering at conception or (b) some sort of sentience in cells (preferred).

Cells evidently retain engrams. Pain temporarily reverses the higher sentience evolved into the brain "as though the cells were sorry they had placed so much power in the hands of a central commander".

The reactive mind may be the combined cellular intelligence (a handy structural theory).

Pain causes the analyzer to shut down either to protect it or because the organism believes an engram is best in an emergency.

Shutdowns of various durations and degrees are caused by injury, anaesthetic (poison), suffocation (including drowning), reduction of blood to the analyzer (wherever that is) due to shock, physical loss of blood, anaemia or restriction of flow through the throat.

Also natural sleep causes a degree of shutdown, though not very deep or serious.

There is a very important correspondence between tone level and analytical power, and more to be concluded from this than you would think.

The one common denominator in all engrams is some degree of analyzer shutdown. Therefore restimulation shuts down the analyzer to some degree, even though there is no present-time pain. This is a very mechanical ("push-button") operation.

Analyzer shutdown can also be caused by engramic command, e.g. "you are stupid".

Engrams can be held in chronic restimulation.

Removal of the two causes of shutdown gives rise to a fantastic increase of intelligence in a Clear.

The number of engrams recorded (probably in the hundreds) does not affect tone level, only the number keyed in and in restimulation.

A person can educate himself over and above his engrams to some slight degree.

Engrams in restimulation can cause chronic or temporary (e.g. a rage or depression) insanity.

Legal test for insanity (to judge culpability for a crime) is itself insane. Of course the person was insane at the time of the offence. The test is (however inaccurately) looking for chronic insanity,which is beside the point.

A Clear is not predictable due to a wide power of choice, but an aberree is wildly unpredictable due to (a) the unknown content of his engrams, (b) what situation will contain what restimulators is a matter of chance and (c) his power of choice, given the factors in restimulation, cannot be established.

Engram "thinking" is that to replay the recording is to again survive the situation. But there may be many contradictory command in the engrams in restimulation (those on the same "engram lock chain"). This leads to headaches, conflict, anxiety and nervous breakdown.

Because consciousness was bypassed during the engram recording, it cannot recall the content from the standard memory banks.

Removal of an engram does not depend on the analyzer contacting it.

"The reactive mind could be the very lowest level of analytical power, of course, but this does not alter the scientific fact that the engram acts as if it were a soldered-in connection to the life-function regulator and the organic coordination and the basic level of the analytical mind itself."

Keying in is the hooking up of the engram as part of the operating machinery of the body.

There are three kinds of thought:

  • Analytical: rational as modified by education and viewpoint.
  • Reactive: A=A=A of engram computation.
  • Justified: analyzer attempting to explain reactive behaviour in an effort to be right.

Dramatization is the person acting out the content of an engram. At full force, this can be a replay of the recording, possibly amended by the little analytical power left available.

This behaviour can be suppressed by later overriding engrams (e.g. society's punishment).

A valence is the personality of one of the actors in an engram. A person will dramatize a winning valence (which is never the themselves: receipt of the engram is a failure).

A person will accumulate "half a hundred valences before he is ten". Forget about split (dual) personalities!

If dramatization is suppressed ("breaking of the dramatization"), the person will slide into own valence (at least he survived the incident, says the reactive mind), and will experience the pain and commands in the engram and will become ill.

There is no point cataloguing types of irrational or insane behaviour; they are all just symptoms of the action of language in engrams.

There are only a few more fundamentals to be covered:

  • Parasite circuits.
  • Emotional impaction.
  • Psychosomatic ills.

The reactive mind was an evolutionary blunder. Mankind can now take an artificial evolutionary step (clearing). "The bridge has been built across the canyon."

No comments: